Jazz Jackrabbit 2’s gameplay is characterized by a large amount of guns to choose from. Levels usually require little or no thinking: if puzzles are present, they are rather easy to solve, not blocking progress for more than ten seconds. Bosses are harder to kill and have way better Artificial Intelligence than normal enemies. Enemies are characterized by “Artificial Stupidity” rather than “Artificial Intelligence”: usually, enemies will simply charge right at the player, even when shots are being fired in its direction.Įvery four or five levels the player will face an end boss – an extra hard-to-kill enemy characterizing a set of levels using one tileset. Destroying enemies is done by either shooting, buttstomping or performing the character’s special moves at them – though not all enemies are equally easy to kill: some have to be shot multiple times to be destroyed. The main objective in most official Single Player levels is simply reaching the exit, destroying as much enemies as possible on one’s way to it. Levels are designed to be completed quickly, and it is possible to run quite fast by holding the Shift key. The game is shown in a 2D view, which scrolls as the player moves through the level. Jazz Jackrabbit 2 can be classified as a “side-scrolling shooter”, but it also has platform elements. It is vital that he escapes from this dungeon so that he is able prevent Devan from succeeding in his evil plots. Following this humiliation, Jazz is thrown into the palace dungeon. During the wedding, Devan and his companions steal Eva’s 12-carrot diamond wedding ring and flee. In Jazz Jackrabbit 2, Jazz Jackrabbit has been knighted by the king and queen, following his rescue of Eva Earlong, whom he may now marry. It was created by Orange Games and Epic Megagames because of the success of Jazz Jackrabbit 1. Jazz Jackrabbit 2 is the second installment in the Jazz Jackrabbit Series. The source code and future developments.
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